Our goal is simple: to design games that allow the player to escape reality, embark on adventures, and have full-on experiences with their friends.
Team Chaos has built a deep platform that combines a Unity front-end with a cloud-based backend to create scalable games for release on major operating system. The platform maintains state for users across multiple devices via advanced user management functionality and has a core system that includes XP, multiple currencies (cash and/or game), item management, PVE, and PVP support. Team Chaos has a deep history building CCG/TCG games and has built a myriad of tools to enable it quickly build new ones with substantial feature sets by using combat resolution frameworks, a flexible rarity system, multiple card types, multiple card series and sets, and an automated pack management system.
User management and synchronization across OSes. Multiple social network support.
Multi-platform support using Unity. Currencies, item management, inventory, xp.
Progression-oriented PVE systems for quest management, rewards, scaling difficult, and more.
Deep PVP systems for match-making, ladders, various modes, and tournaments.
Trading between users via various systems including direct and market (list items, buy items), and auctions.
Generalized card combat system for card balance, card battle resolution, rarity systems, and more.
Build packs based on different distribution models. Packs can be generated on demand or limited.
System allows users to merge, augment, or evolve cards using various models.
Shark Punch combines Leap Motion and the Oculus Rift to immerse players in a virtual-reality, underwater world, where they combat the ocean’s deadliest creatures.
Death From Above pits two players against each other, employing the Oculus Rift, an iPad and more for an engrossing virtual-reality experience. Player one’s mission is to race to the finish line, while player two drops bombs and does anything and everything in their power to stop them.